![]() The name also was reworked, going from Arcania: A Gothic Tale and later changed to Arcania: Gothic IV. ![]() ![]() The game went multiplatform, and the goal was to make something that could appeal to a broader audience, specifically targeting North America. ![]() In the days since Gothic 3, Piranha Bytes made Risen, and the Gothic series was transferred over to Spellbound Entertainment. It wasn't user friendly, but attracted a user base so dedicated that fans continued to patch the tragically underdeveloped Gothic 3 after Piranha Bytes had moved on. More specifically, it was built for the type of gamer that dislikes direction, catering more to those who prefer making their own decisions, exploring and discovering new lands and mechanics at their own pace. For the first three iterations, the Piranha Bytes-developed open-world role-playing fantasy franchise was for the PC crowd only. The Gothic series has undergone big changes in recent times.
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